package main

import (
	"fmt"
	"sanguo/node/table/excel/table"
	"sanguo/node/table/excel/table/BattleGround"
	"sanguo/node/table/excel/table/BattleLevel"
	"sanguo/node/table/excel/table/BossZone"
	"sanguo/node/table/excel/table/DrawCard"
	"sanguo/node/table/excel/table/DropPool"
	"sanguo/node/table/excel/table/Item"
	"sanguo/node/table/excel/table/Map"
	"sanguo/node/table/excel/table/Resurgence"
	"sanguo/node/table/excel/table/RoleLevel"
	"sanguo/node/table/excel/table/Soul"
	"sanguo/node/table/excel/table/SoulEnchant"
	"sanguo/node/table/excel/table/SoulRandAttr"
	"sanguo/node/table/excel/table/SoulRandCount"
	"sanguo/node/table/excel/table/SoulStar"
	"sanguo/node/table/excel/table/SoulUpStar"
	"sanguo/node/table/excel/table/StarMap"
	"sanguo/node/table/excel/table/Store"
	"sanguo/node/table/excel/table/StoryStageVisible"
	"sanguo/node/table/excel/table/Weapon"
	"sanguo/node/table/excel/table/WeaponCollection"
	"sanguo/node/table/excel/table/WeaponStar"
)

func main() {
	table.Load("../table/")

	conf1 := RoleLevel.Table_.IDMap[1]
	fmt.Println("RoleLevel", conf1)

	conf2 := Map.Table_.IDMap[1]
	fmt.Println("Map", conf2)

	conf3 := Item.Table_.IDMap[1]
	fmt.Println("Item", conf3)

	conf5 := Weapon.Table_.IDMap[100001]
	fmt.Println("Weapon", conf5)

	conf6 := WeaponStar.Table_.IDMap[10000103]
	fmt.Println("WeaponStar", conf6)

	conf7 := DropPool.Table_.IDMap[1000]
	fmt.Println("DropPool", conf7)

	conf8 := BattleLevel.Table_.IDMap[1]
	fmt.Println("BattleLevel", conf8)

	conf9 := StoryStageVisible.Table_.MapIDMap[1006]
	fmt.Println("StoryStageVisible", conf9)

	conf10 := WeaponCollection.Table_.IDMap[300007]
	fmt.Println("WeaponCollection", conf10)

	conf11 := StarMap.Table_.LevelMap[1]
	fmt.Println("StarMap", conf11)

	conf12 := Soul.Table_.IDMap[1001011]
	fmt.Println("Soul", conf12)

	conf13 := SoulRandCount.Table_.RarityMap[1]
	fmt.Println("SoulRandCount", conf13)

	conf14 := SoulRandAttr.Table_.IDMap[101]
	fmt.Println("SoulRandAttr", conf14)

	conf15 := SoulEnchant.Table_.EnchantLevelMap[1]
	fmt.Println("SoulEnchant", conf15)

	conf16 := SoulStar.Table_.IDMap[101]
	fmt.Println("SoulStar", conf16)

	conf17 := SoulUpStar.Table_.IDMap[401]
	fmt.Println("SoulUpStar", conf17)

	conf18 := Resurgence.Table_.IDMap[1]
	fmt.Println("Resurgence", conf18)

	conf19 := BattleGround.Table_.IDMap[30101]
	fmt.Println("BattleGround", conf19)

	conf20 := BossZone.Table_.IDMap[200101]
	fmt.Println("BossZone", conf20)

	conf21 := DrawCard.Table_.IDMap[1]
	fmt.Println("DrawCard", conf21)

	conf22 := Store.Table_.IDMap[1]
	fmt.Println("Store", conf22)
}
